It’s odd to see a game become a flagship for the future of graphics technology twice. When Quake II launched at the end of 1997, it was one of the first games to launch with support for ...
With news that Tim Sweeney is moving his primary focus to console game engine development, PC gaming doesn't look to be in great state at the moment. John Carmack, one of the most respected games ...
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
Get ready for a jaw-dropping visual overhaul as NVIDIA brings ray tracing and DLSS 4 to Dying Light: The Beast just in time ...
The title is pending but Dying Light 2 will make use of what is called the C-Engine graphics engine and, it will take advantage of Ray Tracing. Some more details have been shared by Techland. In an ...
Ah, ray tracing. Although it’s been around for a long time in the film industry, it’s still a rather perplexing term, especially where video games are concerned. Essentially, it’s a technique that ...
It has always been a matter of when, not if, real-time ray tracing would see widespread support. Looking to scoot things along, NVIDIA debuted its RTX hardware last year, which leverages Microsoft's ...
What debugging feature is more likely to be found in higher-end 32-bit microcontrollers? Microcontrollers with advanced debugging capabilities typically augment the standard JTAG interface with trace ...