It's been a long and somewhat bumpy road to 1.0 release for the Vulkan API. After changing its name from GL Next and missing its initial launch window in 2015, Vulkan has arrived. The API's based ...
(PR) Today, the Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version ...
AMD Radeon Anti-Lag 2 now supports the Vulkan API, offering additional responsive gaming options. AMD Radeon Anti-Lag 2 introduces an in-game option to optimally pace frames, further reducing input ...
Graphics Cards The latest AMD Adrenalin driver lets you turn FSR 4 on in a bunch more games but OptiScaler might still come in handy for older titles Graphics Cards AMD clarifies RX 5000 and RX 6000 ...
AMD today released a new set of drivers, these support Sniper Elite 5, Hitman 3 Ray Tracing Update, and additional Vulkan extensions. AMD has made available to the public a new Adrenalin driver, ...
Doom now supports the Vulkan API, meaning improved performance for you thanks in large part to more efficient CPU usage. While Doom already ran incredibly well on high-end hardware, this could mean 4K ...
Vulkan multi-GPU support was announced by Khronos in March 2017 but it wasn’t until Vulkan 1.1 was released in March this year that explicit multi-GPU support was added to the API. Now the first AAA ...
Update, December 14, 2018: The latest Steam update has introduced a new feature, Shader Pre-Caching, specifically to improve performance for Vulkan and older OpenGL games. It seems Valve are still ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...