It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Hades 2 devs "don't have long, elaborate design documents that lay out the future of the things we're making," as Supergiant is "a heavily iterative studio" instead. Supergiant studio director Amir ...
Game design documents are not outdated and actually bring about lots of benefits, according to Snap Finger Click design director Joanna Haslam. During her talk on the 'Tips and Tricks for Agile Design ...
Any examples of Video Game Design documents I can use as an example or outline for mine. I found a few articles, which are helpful, but am still kind of struggling with the art of boiling down big ...
A working demo allows you to test out gameplay mechanics and get a feel for how a finished game will play, far more so than any game design document or mock-up ever could. It's both a useful internal ...
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